Rune is a competitive social chess platform combining gameplay with streaming, rewards, and community features to create a next-gen chess experience.
Rune was conceived to address the lack of social and monetization features in traditional chess apps, creating a space where players could earn rewards and engage with fans.
Existing chess platforms focused solely on gameplay, missing opportunities for community building and creator monetization. Players wanted ways to showcase their skills beyond just Elo ratings.
We built a hybrid gaming/social platform where every match could become a spectator event. The platform introduced several innovative concepts to chess:
Built-in broadcasting with live commentary and spectator chat
Fans could support players by staking on their performance
Top players could create and monetize instructional content
NFT-based trophies for tournament wins and milestones
In beta testing, Rune attracted 5,000+ active players with an average session duration of 47 minutes (3x industry average). The platform facilitated over $25,000 in staked matches in the first month, with top streamers earning $500+ weekly from their chess content.
Type
Social Gaming App
Technologies
Duration
Ongoing