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Rune

Rune is a competitive social chess platform combining gameplay with streaming, rewards, and community features to create a next-gen chess experience.

Rune

Project Overview

Rune was conceived to address the lack of social and monetization features in traditional chess apps, creating a space where players could earn rewards and engage with fans.

The Challenge

Existing chess platforms focused solely on gameplay, missing opportunities for community building and creator monetization. Players wanted ways to showcase their skills beyond just Elo ratings.

My Role & Contributions

  • Architected the entire frontend and streaming system
  • Implemented real-time gameplay with Socket.IO
  • Developed the gifting and staking mechanics
  • Created the tournament and leaderboard systems
  • Designed the onboarding flow for non-crypto users

The Solution

We built a hybrid gaming/social platform where every match could become a spectator event. The platform introduced several innovative concepts to chess:

Live Streaming

Built-in broadcasting with live commentary and spectator chat

Skill Staking

Fans could support players by staking on their performance

Interactive Lessons

Top players could create and monetize instructional content

Achievement Tokens

NFT-based trophies for tournament wins and milestones

Results & Impact

In beta testing, Rune attracted 5,000+ active players with an average session duration of 47 minutes (3x industry average). The platform facilitated over $25,000 in staked matches in the first month, with top streamers earning $500+ weekly from their chess content.

Project Details

Type

Social Gaming App

Technologies

React NativeSocket.IOWebRTCBlockchainGameFi

Duration

Ongoing